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Giuseppe Guzzardi
GiuseppeGuzzardi
Modeller - Texture Artist


Location:
London, Italy

Language(s):
English, Italian

Member Since:
March 2006

Last Updated:
11 September 2009

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Great White Underwater
3ds max, mental ray, Photoshop, ZBrush
June 2009


   
I was intrigued to see the effect of the Great White in its natural environment, so I created this image.

The matirial of the Shark is an SSS Fast Skin. Rendering is a Mental Ray with the Final Gather, there are also few lights, volume, and a Sky Light, one emitter of caustic and an emitter of particles to simulate the Plankton.
If you want to know how I made the environment submarine you can read this tutorial created by Alessandro Cangelosi, this is the link: http://www.cgcookie.com/articles/2008/11/13/underwater-scene-with-3ds-max-and-mental-ray

 
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